The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.
A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!
Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.
The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.
A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!
Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.
The rich text element allows you to create and format headings, paragraphs, blockquotes, images, and video all in one place instead of having to add and format them individually. Just double-click and easily create content.
A rich text element can be used with static or dynamic content. For static content, just drop it into any page and begin editing. For dynamic content, add a rich text field to any collection and then connect a rich text element to that field in the settings panel. Voila!
Headings, paragraphs, blockquotes, figures, images, and figure captions can all be styled after a class is added to the rich text element using the "When inside of" nested selector system.
During the pandemic, many art galleries and museums have been unable to make use of their hardware for audio tours. This app offers a solution for art galleries and museums to provide users with audio tour content directly on their phones, without a need for physical touch. Users can seamlessly interact with the gallery space and learn more about the artworks around them.
Visitors to art galleries and museums need a contact-free and simple way to access audio content.
Design an app that allows users to take audio tours on their mobile devices.
In order to further understand the needs of potential users, I conducted interviews with people who attend museums a few times per year or more. I also created personas and user journey maps that allowed me to think more deeply about issues of accessibility and inclusiveness.
Interviewees confirmed the need for a contact-free audio content, but also expressed the need for improved navigation, assistance with trip-planning, and a means of recording or saving aspects of their experience to better remember it.
I created two user Personas by using problem statements based on my research. "For example, Carrie is a traveling art lover who needs an easy-to-use audio guide that doesn’t restrict her freedom of movement because she wants a gallery experience that is stress free and enjoyable."
Using paper wireframes allowed me to explore different layouts and decide on an information architecture for the app. I ultimately decided on a hub-and-spoke style.
I then focused on applying the insights gained from user research to the digital wireframes. Assistance with navigation was considered to be important by many users, so I designed a map feature.
Round 1 findings
Round 2 findings
The home screen was switched to a hub-and-spoke information architecture. With this design, users were able to find desired information more quickly.